Kanasta Friends New Game Rules

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~*~NEW~*~ 69 ROYALS NTC ~*~NEW~*~

<center><h1>69 ROYALS NTC</h1> <h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br> Your initial meld must consist of either 6s and 9s OR Kings and Queens.  You may use wilds and other cards. <br> REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



~*~NEW~*~ FACE THE ODDS NTC ~*~NEW~*~

<center><h1>FACE THE ODDS NTC</h1> <h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br> You may only meld or canasta 3s, 5s, 7s, 9s, Js, Qs and Ks with or without wilds. <BR> All other cards are discards only.  <BR> REMEMBER: DON'T EVER TOUCH THE PILE. </h2><BR>




~*~NEW~*~ KICK IT UP A NOTCH NTC ~*~NEW~*~

<center><h1>KICK IT UP A NOTCH NTC</h1> <h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br> This game is a combination of SOS and Crying Fool NTC played in the same hand. <BR> Your initial meld must consist of 6s or 7s PLUS whatever card was chosen to meld with. <br>  The FIRST person to meld chooses 1 card <br< in their original meld for their opponent to need <br> in their first meld PLUS 6s or 7s. <br>If the first person to meld does not name the card at the table <br> before discarding, it is a DQ.  Example:  Aces 6/7. <br> REMEMBER: DON'T EVER TOUCH THE PILE.</h2>

~*~NEW~*~ KOALAS AND ROOS NTC ~*~NEW~*~

<center><h1>KOALAS AND ROOS NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
The Kangaroos live with Koalas. Since they are friends you <br>
must meld the Kings, Koalas with a 2, Roos (example KK <br>
with a 2) together in your INITIAL MELD. You may not <br>
add a Joker to your Koalas in your INITIAL MELD. In order <br>
to go out, you must have a canasta in Kings before you <br>
go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


~*~NEW~*~ NOAHS ARK NTC ~*~NEW~*~

<center><h1>NOAHS ARK NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000<br>
Every set of cards for your INITIAL MELD must consist of two <br>
natural cards and a wild. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


 

~*~NEW~*~ NO MONEY NTC ~*~NEW~*~

<center><h1>NO MONEY NTC</h1> <h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br> The 5s and 10s are discards only.  <BR> REMEMBER: DON'T EVER TOUCH THE PILE. </h2><BR>



 

~*~NEW~*~ NO PAY NO PLAY ~*~NEW~*~

<center><h1>NO PAY NO PLAY NTC</h1> <h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br> 1st Hand: No Money NTC - 5s and 10s are discards only. <BR> 2nd Hand: No Sex NTC - 6s and 9s are discards only. <BR> Keep alternating hands until there is a winner. <BR> REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



 

~*~NEW~*~ SCREW YOUR NEIGHBOR NTC ~*~NEW~*~

<center><h1>SCREW YOUR NEIGHBOR NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
This game is played like REGULAR NTC with one exception. You <br>
may NEVER meld ANYTHING your opponent has laid on the table. <br>
So, you want to lay down as fast as you can. You may Canasta <br>
something the other player HAS melded, as long as it DOES NOT <br>
HIT THE TABLE. You only need 1 Canasta to go out. REMEMBER: You <br>
may NOT meld something your opponent has melded to the table; <br>
you may only make a canasta with it. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


 

~*~NEW~*~ SEXY HEXY NTC ~*~NEW~*~

<center><h1>SEXY HEXY NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You CAN ONLY meld 4,5,6,7,9,10, QUeens, Kings and wilds<br>
8, Jacks and Aces are discards <br>
You MUST have a canasta in 6 or 9 to go out <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


~*~NEW~*~ SMELLY TOES NTC ~*~NEW~*~

<center><h1>SMELLY TOES NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
Aces are the Big Toes so must be in initial meld.<br>
You can canasta any thing at any time. <br>
You MUST have 4-5-6-7 melded to go out <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


~*~NEW~*~ THREE PAIRS NTC ~*~NEW~*~

<center><h1>THREE PAIRS NTC</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You can only meld and canasta 5s, 6s, 9s, 10s, Kings, and <br>
Aces. All other cards (3s, 4s, 7s, 8s, Jacks, and Queens)<br>
are discards only. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



 

~*~NEW~*~ TOLL BOOTH NTC ~*~NEW~*~

<center><h1>TOLL BOOTH NTC</h1> <h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br> 1st Toll - 4s must be in your initial meld. <BR> 2nd Toll - 5s must be in your initial meld. <BR> 3rd Toll - 6s must be in your initial meld. <BR> 4th Toll - 7s must be in your initial meld. <BR> 5th Toll - 8s must be in your initial meld. <BR> The tolls continue to go up as you pay!  To get to the <BR> next toll, you must pay the toll you are on.  If you <BR> do not meld your toll card, you cannot move on to the <BR> next toll for the next hand. <BR> REMEMBER: DON'T EVER TOUCH THE PILE. </h2><BR>


 

~*~NEW~*~ BLACK AS COAL NT ~*~NEW~*~

<center><h1> BLACK AS COAL NT </h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You CAN meld anything at anytime. But EACH set of cards melded MUST have at least 1 BLACK card.<br> 
Wild cards are colour neutral and do not count as a BLACK card.<br> 
**Please note that this is EVERY set not just those of the initial meld.** <br> 
If you make a meld without a black card you will DQ.<br> 
REMEMBER: DON'T EVER TOUCH THE PILE. <br></h2>



~*~NEW~*~ CATCH THE CORBA'S NT ~*~NEW~*~

<center><h1>CATCH THE COBRA'S NT NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br><br>
7's are the head of the cobra and must be the 1st card melded to the table, no jokers are to be used.<br>
5's are the body of the snake but can be melded at anytime of the game.<br>
You must have both 7's and 5's melded to the table in order to go out.<br>
Now, if you manage to get a red canasta in 7's and 5's you have caught the cobra's and its an auto win.<br>
BUT!!! be careful the snake bites, so if you get 4 red 3's its an auto win for your opponent.<br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



~*~NEW~*~ CHICKEN LEGS NT ~*~NEW~*~

<center><h1>CHICKEN LEGS NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You may only meld Aces and wilds to the table. All other cards <br>
(4s, 5s, 6s, 7s, 8s, 9s, 10s, Jacks, Queens, and Kings) may not <br>
touch the table. All other cards MUST go straight to a canasta. <br>
No Exceptions. Black 3s are discards only. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ DATE NIGHT NT ~*~NEW~*~

<center><h1>DATE NIGHT NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
Kings OR Queens must be in the initial meld.<br>
Whichever is played in the initial meld, the opponent must play the other.<br>
If Kings and Queens are both played in the initial meld, the person melding gets to call what they want (Kings or Queens).<br>
Aces must be melded to canasta.<br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



~*~NEW~*~ HIGH JACK NT ~*~NEW~*~

<center><h1>HIGH JACK NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
Your INITIAL MELD of each hand has to be LOW cards 4 THROUGH 10. <br>
You can meld wilds with your cards but you have to wait for the <br>
next turn to meld other cards than 4 THROUGH 10. In order to make <br>
canastas, you need to have Jacks melded. You must have a canasta <br>
in Jacks and a canasta in ONE OF THEM 4 THROUGH 10 to go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


~*~NEW~*~ HIGH QUEEN NT ~*~NEW~*~

<center><h1>HIGH QUEEN NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
Your INITIAL MELD of each hand has to be LOW cards 4 THROUGH 10. <br>
You can meld wilds with your cards but you have to wait for the <br>
next turn to meld other cards than 4 THROUGH 10. In order to make <br>
canastas, you need to have Queens melded. You must have a canasta <br>
in Queens and a canasta in ONE OF THEM 4 THROUGH 10 to go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ JACK IN THE BOX NT ~*~NEW~*~

<center><h1>JACK IN THE BOX NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You can NOT Meld JACKs until you make a canasta in 10s and QUEENs. <br>
However, JACKs must be melded before going out, each hand. <br>
If you go out and you don't have jacks melded, you will DQ. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ JACKS ON A PLANE NT ~*~NEW~*~

<center><h1>JACKS ON A PLANE NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
1st hand: JACK ME NT <br>
You may meld anything at any time but MUST have a meld in Jacks <br>
seen on table in order to Canasta. Once you have a meld in Jacks <br>
you can canasta anything u want, but you must have a canasta <br>
in Jacks in order to go out. Jacks do not have to be in <br>
INITIAL MELD or first canasta but they must be in your meld <br>
before making canastas and one of your canastas if you go out. <br>
If you fail to do either/or you DQ. If you get a RED in Jacks you <br>
automatically win. Play must stop or auto win is voided. <br>
2nd hand: 747 JET NT <br>
The big jet is ready to take off. In order to board the plane, <br>
you must include 7s in your INITIAL MELD. To get your in-flight <br>
meal, you must have 4s seen on the table before making a <br>
canasta. Before you can get off the plane, you must make a <br>
canasta in 7s, then you can go out. <br>
Hands keep alternating until there is a winner. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ MARRIAGE CRASH NT ~*~NEW~*~(NOT FOR DOUBLES)

<center><h1>MARRIAGE CRASH NT </h1>
<h2>Tables set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, 5000 points <br>
The FIRST person to draw each hand gets to choose either Kings or Queens.<br>
If Kings are chosen, then Kings must be in the initial meld and be their first canasta.<br>
Opponent must take the Queens, so the Queens must be in their initial meld and be their first canasta.<br>
Once you meld Kings or Queens, you may not meld or canasta the other card. They become discards only.<br>
If you meld both Kings and Queens you DQ.<br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ OLD MAID NT ~*~NEW~*~

<center><h1>OLD MAID NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You must have 8s or Queens in your initial meld. <br>
You may meld wilds and other cards but 8s or Queens <br>
MUST be in your initial meld. You must have 8s and <br>
Queens melded to go out. If you make a red canasta in <br>
both 8s and Queens, you automatically win the game. <br>
Play must stop or auto win is voided. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ QUEENS ON A PLANE NT ~*~NEW~*~

<center><h1>QUEENS ON A PLANE NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
1st hand: QUEEN ME NT <br>
You may meld anything at any time but MUST have a meld in Queens <br>
seen on table in order to Canasta. Once you have a meld in Queens <br>
you can canasta anything u want, but you must have a canasta <br>
in Queens in order to go out. Queens do not have to be in <br>
INITIAL MELD or first canasta but they must be in your meld <br>
before making canastas and one of your canastas if you go out. <br>
If you fail to do either/or you DQ. If you get a RED in Queens you <br>
automatically win. Play must stop or auto win is voided. <br>
2nd hand: 747 JET NT <br>
The big jet is ready to take off. In order to board the plane, <br>
you must include 7s in your INITIAL MELD. To get your in-flight <br>
meal, you must have 4s seen on the table before making a <br>
canasta. Before you can get off the plane, you must make a <br>
canasta in 7s, then you can go out. <br>
Hands keep alternating until there is a winner. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


~*~NEW~*~
RED AS FIRE NT ~*~NEW~*~

<center><h1>RED AS FIRE NT </h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You can meld anything at any time, however EACH and EVERY set of cards melded must have at least 1 red card. <br> 
Wild cards are colour neutral and do not count as a red card.<br>
**Please note that this is EVERY set not just those of the initial meld.**<br>
If you make a meld without a red card you will DQ.<br>

REMEMBER: DON'T EVER TOUCH THE PILE. <br></h2>


~*~NEW~*~ REVERSE FERRIS WHEEL NT ~*~NEW~*~

<center><h1>REVERSE FERRIS WHEEL NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You alternate hands of HIGH JACK NT and HIGH QUEEN NT <br>
Hand 1: High Jack <br>
Your initial meld of each hand has to be LOW cards 4 THROUGH 10. <br>
You can meld wilds with your cards but you have to wait for the <br>
next turn to meld other cards than 4 THROUGH 10. In order to make <br>
canastas, you need to have JACKs melded. You must have a canasta in <br>
JACKs and a canasta in ONE OF THEM 4 THROUGH 10 to go out. <br>
Hand 2:High Queen <br>
Your initial meld of each hand has to be LOW cards 4 THROUGH 10. <br>
You can meld wilds with your cards but you have to wait for the <br>
next turn to meld other cards than 4 THROUGH 10. In order to make <br>
canastas, you need to have QUEENs melded. You must have a canasta <br>
in QUEENs and a canasta in ONE OF THEM 4 THROUGH 10 to go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>


~*~NEW~*~  REVERSE YOUR SCORE NT  ~*~NEW~*~

<center><h1>REVERSE YOUR SCORE NT</h1>
<h2>Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You need 2 Canasta's to go out. Meld any time. <br>
Out any time. At the end of the game, reverse your score. <br>
Highest score wins. Example: 5795 = 5975. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ SCORPIO NT ~*~NEW~*~

<center><h1>SCORPIO NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
Your first meld must consist of one of the following cards: <br>
10s, Jacks or Aces. You may use wilds and other cards. <br>
In order to go out you must have 10s, Jacks and Aces melded. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ SWING SHIFT NT ~*~NEW~*~

<center><h1>SWING SHIFT NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, No bots, points 5000 <br>
1st hand 7-3. Meld and canasta anything at any time. <br>
But you cannot go out until you have 7s melded and at least 1 red 3. <br>
2nd hand 3-11. Meld and canasta anything at any time. <br>
But you cannot go out until you have the Jacks melded and at least 1 red 3. <br>
3rd hand 11-7. Meld and canasta anything at any time. <br>
But you cannot go out until you have the 7s and Jacks melded. <br>
If more hands are needed then start over with 7 - 3. <br>
REMEMBER: DON'T EVER TOUCH THE PILE.</h2>



~*~NEW~*~ THREESOME NT ~*~NEW~*~

<center><h1>THREESOME NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You may meld anything at any time, but 6, 9 and Q (as they are <br>
multiples of 3s) must be melded before making canastas. You <br>
must have 1 canasta in 6, 9 or Q before going out. If you make <br>
a canasta in all 6s, 9s and Qs, it is an auto win. Play must <br>
stop on auto win or it is voided. If you go out before making <br>
a canasta in 6s, 9s, or Qs, it is a DQ. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ THORNY ROSE NT ~*~NEW~*~

<center><h1>THORNY ROSE NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
Aces are the stem and 5s are the roses. You must have Aces <br>
and 5s in your initial meld. You can use wilds and other <br>
cards. The 8s are the thorns, so you need 8s melded before <br>
making canastas. You need a canasta in Aces or 5s to go out. <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>



~*~NEW~*~ UPSTAIRS NT ~*~NEW~*~

<center><h1>UPSTAIRS NT</h1>
<h2>Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 <br>
You can only meld 6s, 9s, 10s, Qs, Ks, and As. All other cards <br>
are discards. You can meld in any order and can use wilds. <br>
Once you meld the 6s, 9s, 10s, Qs, Ks, and As then you can make <br>
canasta(s). <br>
REMEMBER: DON'T EVER TOUCH THE PILE. </h2>